I was at GameCamp this weekend, learning more about how to design games.
I love the GameCamp community. More than anything, it’s inclusive: if you’re there, you must like games, and we like games too, so let’s talk about games!
So we talked about games. And something came up that I’ve never considered before.
Games, especially video games, provide the opportunity for something special: they allow the player to say and do things they’d never even consider in real life. This is often linked to the violence in many AAA titles, but there are way more interesting examples. In video games, you can talk about things you’ve never experienced, like coming out to your parents (that example was brought up in one discussion). You can do things you’ve never done, like throw yourself off a mountain while strapped to a snowboard, or dive through the window of a moving car. You can consider possibilities you never knew existed. We can do these things in games because they’re safe: if you don’t like the outcome, you can restart, rewind or reload.