On Saturday, I helped run the Cambridge instance of Coderetreat, 2017 edition as part of the Cambridge Software Crafters.
It was a really fun day, and I enjoyed it thoroughly. Today, though, I’m not going to talk about the whole day. (If you want to read about what it’s like, I wrote a post about it five years ago.) This time, I want to concentrate on just the first session.
This one was new to me, but Amelie and Alastair been doing it in Cambridge for a long time. The task is the same as always: implement Conway’s Game of Life. The constraint, however, made a lot of people uncomfortable.
Pen and paper. No computers.